An illustrated nighttime scene showing multiple people using digital devices in different rooms, including someone working on a laptop, another person reading a document, someone using a smartphone on a bed, and another playing a game on a television. A large sign above reads ‘Global Screen Time and Energy Costs.’

Global cost of screen time in 2026

James McCay

Jan 30, 2026

As the world pushes towards a more sustainable future, conversations around energy use are no longer limited to heating and cooling our homes. The devices we use every day, such as phones, laptops, televisions and gaming consoles, quietly contribute to household electricity bills.

With residential electricity prices rising in many regions, even small daily habits like scrolling social media or gaming in the evening can add up over time. To understand how energy costs intersect with modern screen habits, the energy comparison experts at Compare the Market analysed global screen time behaviours alongside residential electricity rates, revealing which countries face the highest weekly cost of powering their digital lifestyles.

Our study ranks 27 countries by total weekly screen time cost, calculated by converting five usage factors into weekly electricity costs (console gaming, TV use, laptop social media use, work-from-home laptop use and general mobile usage). These costs were combined to determine overall rankings from lowest to highest, illustrating the real cost of our screen habits.

Now, let’s take a look at the countries with the highest and lowest electricity costs associated with weekly screen time. If you are looking for our 2022 research, you can find it here.

Countries with the highest total weekly screen time cost

We’ll begin by looking at the countries where residents spend more money on electricity when they want to enjoy a Netflix marathon or play their favourite video games.

Rank (expensive → cheaper)CountryEstimated weekly screen-time electricity cost (AUD)Residential electricity rate (AUD/kWh)Avg daily screen time
1United Kingdom9.510.5975h 36m
2Germany7.360.6025h 28m
3Italy7.070.6215h 39m
4Ireland6.950.6636h 02m
5Australia6.020.3816h 05m
6Switzerland5.890.5455h 46m
7Netherlands5.760.4235h 41m
8Denmark5.720.5425h 01m
9Chile5.610.3258h 45m
10Austria5.490.5195h 28m

Countries with the lowest total weekly screen time cost

At the other end of the scale, residents of the following countries spend much less on electricity when they want to enjoy some screen time.

Regional differences in weekly screen time and the cost of gaming

Australia has high electricity prices, with moderate screen time

Australia stands out as a clear example of how electricity pricing can outweigh usage habits. With a residential electricity rate of AUD$0.381/kWh, Australian households face relatively high energy costs compared to many other regions. Average daily screen time sits at six hours and five minutes, which is close to the global midpoint rather than an extreme outlier. Despite this moderate usage, Australia’s total weekly screen time cost of AUD$6.02 places it among the more expensive countries overall.

Mobile usage accounts for a large share of screen time (49.3%), while console gaming (19.2%) adds steadily to weekly energy consumption. This combination shows that even without excessive screen exposure, higher electricity prices can significantly increase the cost of gaming and everyday digital activity.

Asia has low electricity rates with high screen engagement

Across Asia, a different pattern emerges. South Korea, Türkiye and Japan all benefit from lower or mid-range electricity prices compared to Europe and Oceania. Average daily screen time ranges from four hours and nine minutes in Japan to seven hours and 13 minutes in Türkiye.

Despite strong engagement in social media and gaming, these countries record some of the lowest weekly screen time costs globally — from AUD$1.43 in South Korea to AUD$2.09 in Japan. Lower electricity prices help absorb the impact of longer screen sessions, keeping overall household digital costs manageable.

How to manage rising screen time costs through smarter energy choices

As screen time continues to rise globally, our data shows that electricity prices are increasingly driving up the true cost of gaming, streaming, and remote work. In higher-cost regions, households are more exposed to rising bills, making energy-efficient habits and protection essential rather than optional.

Meredith O’Brien, Head of Energy at Compare the Market, says screen time is part of daily life, but it has an overlooked cost.

“As more people rely on their screens for everything from remote work to entertainment, the risk of facing sudden, large increases in household energy bills becomes greater,” she said.

“That’s why it’s crucial to not only monitor your energy consumption but also to explore energy saving options for peace of mind.

“When you’re looking to sign up to a new energy plan, it’s vital to consider how well your plan will suit your home and lifestyle, especially when it comes to screen time habits.

“By comparing energy options available in your area, and if you have access to renewable energy like rooftop Solar, or rooftop Solar and Battery, you could reduce the impact of fluctuating energy prices and reduce the risk of bill shock.”

Methodology

This dataset ranks 27 countries based on their cost of screen time using five key factors. Each factor’s data was collected and converted to a weekly cost. If data was missing, no cost was given. These costs were then combined to give each country a total weekly screen time cost, and countries were ranked from lowest to highest based on this.

The factors used are as follows:

  • PS5 Monthly Cost – Using the assumption that a PS5 uses approximately 200Wh of energy, we calculated the weekly cost of running a PS5, based on the average use duration in each country.
  • TV Monthly Cost – Using the assumption that a 42” TV uses approximately 100Wh of energy, we calculated the weekly cost of running a TV to use for the games console, based on the average use duration in each country.
  • Social media on Laptop Cost – Using the assumption that a laptop uses approximately 50Wh of energy, we calculated the weekly cost of running a laptop to browse social media, based on the average use duration in each country.
  • WFH Laptop Cost – Using the assumption that a laptop uses approximately 50Wh of energy, we calculated the weekly cost of running a laptop to use when working from home, based on the average days worked from home per week in each country.
  • General Mobile Usage – Using the remaining average screen time in each country (after accounting for social media and gaming), we assumed that the rest of this time would be spent on mobile devices. To do this, we used an iPhone 14, with a battery capacity of 12.68Wh and a battery drain rate of 10% p/hr (1.268Wh), along with a charging efficiency rate of 90% to account for wasted energy whilst charging with a wire. With these figures, we calculated the energy required to charge the iPhone after spending the remaining time playing games/browsing etc. on their phone.

All data and exchange rates are correct as of 07/01/26. The ranking data shown is a compilation of multiple data sources and may not be representative of real life. All data is accurate with regards to the sources provided. Exchange rates used: 1 USD – 1.49 AUD & 1 USD – 0.86 EUR.